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Here's 2 more pentopia puzzles. The big one was my bigger test puzzle to see how the puzzles turn out. It was also the reason I went for an unknown number of pentas because the puzzle was really nice but not all pieces were used. So then i tested it on a smaller size and that worked too, so I knew I had a nice puzzle type.
Pentopia
Place a number of different pentas in the grid; not all of them have to be placed. The pieces can't touch, not even diagonally. The pieces may be rotated and/or reflected. The lines in the grid indicate in what direction(s) the closest pentas are when looking from that square. Squares with lines can't contain pentas.
Puzzle 1
Puzzle 2
Enjoy
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Here's some more Sea Battles for the ones who liked these. The 2 small ones are the harder than the one on the test. Especially the second one is relatively tricky for its size. The big one is a bit more complicated than the actual test puzzle.
Sea Battle
Place the given fleet in the grid so that in every row, column and boldly marked area exactly 2 ships appear. Ships don't touch each other, not even diagonally. Ships may cross over bold lines.
Puzzle 1
Puzzle 2
Puzzle 3
Sorry that the one picture might be a bit big. I can make a smaller one if someone would like it.
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These are all around the same difficulty as in the test. One of the smaller puzzles actually has all the same clues. I thought it was a nice one, but preferred having something that actually required the logic deductions from the clue matching in the puzzles.
Outside Skyscraper Sudoku
Enter each digit from 1-9 in each row, column and marked 3x3 area. The pairs outside consist of one outside sudoku and one skyscraper clue, for you to determine which is which. An outside sudoku clue indicates that that clue appears in the first 3x3 area from that side. Each skyscraper clue indicates how many skyscrapers are visible from that side.
Puzzle 1
Puzzle 2
Puzzle 3
Have fun
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Here are the leftover Worm Sudokus. They are both 1-9. I tried to make them 1-9 but couldn't get the difficulty down far enough to put them in the test. So don't think of these 2 puzzles too lightly.
Worm Sudoku
Place the digits 1-9 once in each row and column. Also draw 9 worms size 9 in the grid. Worms consist of a path or horizontally and vertically adjacent cells from head to tail. All cells are used. Worms can touch themselves. The heads and tails are indicated by the given digits. Each worm contains the digits 1-9 exactly once.
Puzzle 1
Puzzle 2
Good luck
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I'm posting the leftovers here now. Most were rejected for being too difficult, others were just second options. Will be posting them per genre.
This corral was considered too hard after testing. It's not the easiest have to admit, but one of the first harder ones I tried to make.
Corral
Draw a loop around all the numbers in the grid. The loop runs over the gridlines. Each number represents the amount of cells that can be seen from that cell, NOT including the cell itself.
NOTE: Normal corral includes the cell itself.
Enjoy.
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This was my original LMI-design. It has a lot of standard patterns, but still isn't very standard a solve. In the end I thought it might have been a bit too hard for its intended difficulty in the test.
It's one of my favourite fences I have designed so far.
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Number: Puzzle #2564 Genre: Fences Author: Bram Appeared at: March 16, 2011
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The path can always go straight. The restriction is that if it wants to turn, it can only go in the direction of an arrow. No arrow, no turning allowed. The diamond is actually an arrow in all 4 directions (as the arrows are half diamonds).
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The greyed out arrow was a leftover from earlier configurations we played around with, but as we went with this one, it's meaningless now. we will remove it from the studio.
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