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Number: Puzzle #1088
Genre: Platform
Author: Bram
Appeared at: April 20, 2009
I think I found a solution to this puzzle that's different from the Revealed solution. I write c, p, s for chain, post, shelf, and - for empty:
c--c--cc
sss---s
-c-----c
-s-ssss
-cpp--c-
-sss-s-
----pp--
Am I missing something? Is this not a valid solution? Thanks.
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Was this puzzle's star rating changed? I had worked all 1 star puzzles, then this puzzle from Oct. 2010 suddenly appeared with 1 star.
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Was Puzzle Picnic down for a few days recently? Or was it just a connection problem at my end?
Assuming the former, welcome back! I missed you
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Nice puzzle and appropriately rated. I confess I peeked at the solution before the star count was corrected, but only to confirm the right star count
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This puzzle shows 1 star per group, but should show 2.
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Number: Puzzle #3252 Genre: Star Battle Author: Bram Appeared at: February 13, 2012
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Trying to access Country Road from a drop down link on the stats page gives this error message:
There is no genre with this name: Country%A0Road
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Possible rule wording: "Every cell corner must touch either an uncoloured cell or the puzzle boundary".
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Instructions for Grades are unclear. I have to guess at the rules. With current guessed rules, I suggest to change "Enter a digit" to "Enter a digit from 1 to 9". 0 is a perfectly good digit, but does this puzzle allow it? The rules should be clear.
Also, a suggested rule/puzzle generalization (compatible with several other genres) that would open up new puzzle possibilities: allow different digit ranges per puzzle, and give the allowed range with each puzzle. If ranges above 9 are used, "enter a digit" should change to "enter a number". Numbers above 9 are clumsy in the Puzzle Picnic interface, so limiting to 9 seems reasonable.
This generalization is compatible with existing Grades puzzles, though it would require either a default 1-9 range (in rules) or a range with each puzzle.
Thanks.
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By the way, other suggestions/requests awhile back for a per-color erase (erase all icons of a particular color) would also give a nice undo capability. I gather those were never implemented?
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An undo feature or a try/commit/erase feature would be a large functionality improvement in the puzzle interface. Either seems suitable and tractable for a puzzle kernel. Thanks.
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Update: the "blank" icon (clearing a cell) doesn't seem to be draggable. Has anyone figured a way to do it?
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To answer my own post: maybe they already are draggable. But it's very nonbvious (to me) and I didn't see it until now, so here's what seems to work.
1 click icons are draggable, even when just created (and interface is intuitive).
To drag a 2+ click icon:
a). create one instance of the icon via click/releases.
b). on an existing 2+ click icon, drag while click/holding seems to work.
But newly created 2+ click icons aren't draggable.
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It would be very helpful if the interface allowed all puzzle icons to be draggable to adjacent squares. At present only the first icon selected by a click is draggable. Icons selected by a second or third click only affect one square and are not draggable.
Example: In Walls, 1 left click selects vertical line, and that is draggable.
Horizontal line needs 2 left clicks, and is not draggable.
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