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Number: Puzzle #849 Genre: Battleships Author: DarkMurad Appeared at: May 24, 2008
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Just wanted to thank you again for that explanation! Thanks to thinking of it that way, I've managed to shut down 3 cogs in the last few days.
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Thanks for that reply Johan (never would guess you're a TopCoder from teh alternative explanation!) I like that method of thinking of the puzzles. I just now need a way to figure out some of the strategies (probably some of which will involve me doing it out with pencil and paper, like I've discovered I need to do with Spiral Galaxies and Neighbors). Maybe that'll help me figure out how to get started on those 3-4* puzzles that I haven't done yet!
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In my (thus far unsuccessful) attempt to comprehend Cogwheels puzzles, I came across the following typo:
http://www.puzzlepicnic.com/genre?cogwheels
"As an example we will solve a small instance of these puzzles. Assume we're dealing with a puzzle with two wheels of size 3 and three of size 1. "
The example, however, has only one wheel of size 3.
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Very nice! The lack of tables made this an interesting challenge.
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Number: Puzzle #804 Genre: Shadows Author: Maarten Appeared at: May 5, 2008
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This was a very nice example of some of the intricacies (pretend I spelled that right) of how a Platform puzzle works. I enjoyed it.
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Number: Puzzle #765 Genre: Platform Author: Bram Appeared at: April 16, 2008
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I know that this has been said about several puzzles lately, but I'm amazed that this puzzle has a unique solution with so few givens. Very well done!
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Number: Puzzle #764 Genre: Sudoku Author: Johan Appeared at: April 14, 2008
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Very fun!
(OK very evil too... but very fun!)
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Number: Puzzle #754 Genre: Nonogram Author: Bram Appeared at: April 3, 2008
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Praise the Lord! My streak of finishing all 1/2* puzzles is back!
That being said, this was a fun puzzle (the whole corrupt solution aside).
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Very nice! I like the design, and the problem was nice and tough.
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Number: Puzzle #582 Genre: Skyscrapers Author: Maarten Appeared at: March 27, 2008
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